ear
1. (v) To
bend the corner of a
card so it
can be recognized from the
back by a cheater.
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2. (n) A corner so
bent.
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early bet
early out
1. (n) In a
cardroom, being permitted to have
one's last
break from
work at the
end of the
shift, thus allowing the employee (usually a
dealer) to leave early. If breaks are 20 minutes, having early out permits the
dealer to get
off 20 minutes before the
shift is
over, that is, before the other dealers are done. Often called E.O.
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early position
1. (n) In a
poker game, the first few positions to the left of the
dealer, or to the left of the obligatory blinds. Compare with
late position. Some claim early position, in
a game with eight or more players, is the first
three positions.
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easy money
1. (n) Easy pickings in a
poker game; money won from inexperienced players.
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edge
3. (v) Barely
beat another
hand. Sometimes, in this sense, edge
out.
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edge bet
eight to go
eight way straight
El Paso
elevator
3. (n) The movable
widow card described in definition 2.
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Elk River
Elmer
1. (v)
Sucker. (Rhyming slang, from "Elmer Tucker.")
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end
1. (n) A share given by a cheater to an accomplice.
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2. (n) Any share of a
poker pot. "I made a seven on the last
card and I got the
low end of the
pot."
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end bet
end strippers
English poker
equity
1. (n) Your "rightful" share of a
pot. If the
pot contains $80, and you have a 50%
chance of winning it, you have $40 equity in the
pot. This term is somewhat fanciful since you will either win $80 or $0, but it gives you an idea of how much you
can "expect" to win.
2
2. (n) Your mathematical share of a
pot, based on the amount in the
pot and your chances of winning it. If the
pot is $100, and your chances of winning are N%, then your equity in that
pot is $N. If the
pot is $200, your equity is $2N.
3
Eubie
EV
2. (n)
expected value. Positive EV is sometimes written EV+, and negative EV, EV-.
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Evelyn
1. (n) Same as eeyo and
yoleven. "How much to get in this
pot?" "Evelyn."
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even
1. (adv) Neither winning nor losing; often preceded by get. "If I ever get even, I'm never going to
play again." (The rejoinder to this always is, "You were even when you sat
down.")
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exchange lights
expectation
1. (n) The amount you expect to gain on average if you
make a certain
play. For instance, suppose you
put $10 into a $50
pot to
draw at a
hand that you will
make 25% of the
time, and it will win every
time you
make it.
Three out of four times, you do not
make your
draw, and lose $10 each
time for a total of $30. The fourth
time, you will
make your
draw, winning $50. Your total gain
over those four average hands is $50-$30 = $20, an average of $5 per
hand. Thus calling the $10 has a
positive expectation of $5.
2
2. (n) The amount you expect to
make at the
poker table in a specific
time period. Suppose in 100 hours of
play, you win $527. Then your expectation is $5.27/hr. Of course, you won't
make that exact amount each hour (and some hours you will lose), but it's
one measure of your anticipated earnings.
2
4. (n) The average profit or loss of a particular
bet, in the long
run. Also called
return. For example, in no-
limit lowball with
three blinds of $5, $5, and $10, after someone opened for $20, you called with 3 2 A
joker K. A
player went
all in for another $60, and the
opener folded. You
call,
draw one card, and
catch a 10, which loses to the
raiser's
pat hand of 8 7 3 2 A. Your having lost this particular
pot is immaterial to your expectation on calling the $60
raise. You
can figure this
out exactly for this situation once you
see the other
player's
cards. Prior to your calling the
raise,
there is $140 in the
pot ($20 from the
opener, $20 from you, $20 in blinds, $80 from the
raiser). You are getting effective
odds here of 140-to-60, or 2.33-to-1. You could have won with any 4. 5, 6, 7, or 8. Of the 43 unseen
cards,
there remained
three 8s,
three 7s, four 6s, four 5s, and four 4s, that is, 18
cards beat the
pat 8, and 25 don't. More than half of the
time (58.14% of the
time) you lose this
bet, but that doesn't mean you shouldn't
call the
raise. The
odds against you are 25-to-18; this
can also be expressed as 58.14-to-41.86. You
can use these numbers to
figure out your expectation. In every 100 times that this situation comes up, 58.14 times you lose your $60
call; that comes to $3488.37. In every 100 times, 41.86 times you win $140; that comes to $5860.40. Your net profit for the 100 times is $2372.03. Divide that by 100 to find the expectation for each
call. That comes to $23.72. Your expectation, then, on the $60
call is $23.72. Had you folded, you would have lost $20. The average difference in this exact situation between folding and calling the
raise is a $43.72
positive expectation. In situations that result in a net loss, you have a
negative expectation. (The calculations neglected the
cards in the
hand of the
player who opened. If you do not
see those
cards, you cannot
take them into account for the calculation. Sometimes they worsen your expectation; sometimes they
improve it.)
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5. (n) Average hourly winnings (for a winning
player, or losses, for a losing
player), calculated by adding up your winnings
over a
time long enough to eliminate
short-term statistical aberrations and dividing that by the number of hours played. For example, in 1000 hours of
play, your meticulously kept books
show that you won $17,853; your expectation is $17.85 per hour. If you continue to
play in the same games and limits, you
can reasonably expect that expectation to continue. Of course, you may have some hours in which you lose hundreds of dollars, and others in which you win that much, but
over the long
run it should average
out. Also
see variance.
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expected value
1. (n)
expectation (definition 1) expressed as a
dollar amount. For example, if your
chance of winning a $100
pot is 50%, your expected value in that
pot is $50. Also,
equity. Sometimes shortened to EV.
1
exposed card
2. (n) A
card that inadvertently appears
face up during the
deal in a
draw game, or that gets accidentally turned
face up. Cardrooms have various rules for
dealing with such accidental exposures, such as
ruling the
card dead (that is, not legally playable),
dead at some times but not others, and so on. For example, in
draw poker (
high), an exposed card during the initial
deal is often not declared
dead, but is
dead at any
time during the
draw. In
lowball, during the initial
deal, sometimes any exposed card 6 or higher is declared
dead, but any
card A through 5
can be kept by the
player to whom it is dealt; during the
draw, usually any exposed card is deemed
dead. In
stud and
flop games, downcards inadvertently exposed by the
dealer are usually ruled
dead.
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exposed pair
extra blind
extra outs
1. (n)
Cards that
improve a
hand in more ways than the self-evident
outs. Both terms (
outs and extra outs) are usually used with reference to a
hand that needs to
improve to win the
pot (because it is currently
beat by some other
hand). For example, in seven-
card stud, on
sixth street you have A K 7 5 4 3, while another
player has J J Q Q 9 10,
two pair. You
can't win unless you
improve, which you
see as making the
flush, so you count the remaining
hearts as the number of
outs you have. Perhaps you didn't notice that you
can also
make an
inside straight, by catching any 6. This gives you four extra outs. If you
make the
flush, your opponent needs to
make a
full house to win; if you
make the
straight, he
can win with a
full house, but he, too, has extra outs, because any 8 or K makes him a higher
straight.
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eyes
eyes of Texas