T
1. (n) Abbreviation for a 10, usually found only in written text about
cards. T, for example, is the 10 of
clubs.
1
tab
tab card
1. (n) A credit account available in some
clubs to favored customers (generally those on whom a credit
check has been
run), to which a
player can charge chips to
play on. This is a convenient means for a
player to get around the difficulty of carrying
large amounts of cash on his person. The tab card is usually kept track of on a ledger
card with transactions initialled by the
player or a
house official or both. The cashier is usually responsible for keeping the records
straight. In most
clubs, a
player is supposed to leave a
check for the amount charged at the
end of a playing
session if he does not
cash in as much as he charged. Frequently a
player with charging privileges does so against a
blank, signed
check. If he loses, he fills
out the
check for the proper amount; if he wins, the
blank check remains attached to his tab card, to be used the next
time. When such a
player calls for chips at the
table, he usually fills
out a charge
slip, called a
ticket (definition 2), for the amount requested. Also
see player's bank.
1
table
1. (n) The word "table"
can be used to refer to
community cards, the
poker table itself, or the players at the table as a group.
When the
case 9
hit the table, I checked.
The table was playing
tight, so I was bluffing more than usual.
This is a nice table, I especially like the cup holders.
3
2. (n) Any surface on which players
play poker (such as a kitchen table).
1
4. (n) Figuratively, the players in a particular
game. "The table took a
break." "Half the table was in every
pot."
1
5. (n) The
board, that is, the upcards of all players.
1
table captain
1. (n) A humorous name for the
player who takes it upon himself to arbitrate in all matters requiring decisions, settle all disputes, and interpret all rules. Such a role is generally only required in a
private game, because most
cardroom games are dealt by
house dealers;
even where they are not, usually a
floor person is available to
make decisions. Nonetheless, someone often takes it upon himself to arbitrate every
decision even in a
cardroom, and the other players
call him the table captain.
1
table cards
table change
1. (v) If you're playing at a public
cardroom, and you'd like to
play at a
table other than the
one you're currently at, you
can ask the
floor for a table change. Different cardrooms handle this differently, but typically you'll be moved as soon as an opening develops, and a
player from the
seating list will be moved into your
seat.
3
3. (n) The
act of so moving. "
Floorman, may I have a table change?"
1
table charge
1. (n) A portion of each
pot taken by the
house (definition 2), for the purpose of paying expenses and making a profit. Also,
rake.
1
table cop
1. (n) A
player who calls with the intention of keeping other players
honest (e.g., to
snap off bluffs) is said to be playing table cop. Also a
player who makes an effort to
point out violations (significant and otherwise) of
casino rules (e.g., reminding other players to
act in turn, which is properly the responsibility of the
dealer).
3
table fee
table holdout
table stakes
1. (n) A rule in a
poker game meaning that a
player may not go into his
pocket for money during a
hand. He may only invest the amount of money
in front of him into the current
pot. If he runs
out of chips during the
hand, a
side pot is created in which he has no interest. All
casino poker is played table stakes. The definition sometimes also includes the rule that a
player may not remove chips from the
table during
a game. While this rule might not be referred to as "table stakes," it is enforced almost universally in
public poker games.
2
2. (n) Table stakes is simply the (nearly universal) rule that a
player may only
wager money they have on the
table at the beginning of a
hand. Usually it also implies that money may not be removed from the
table at any
time (exceptions are made for tipping), although money may be added to
one's stacks between hands. A
player who goes all-in at a table stakes
game may not continue to
bet, and is eligible only for the
main pot. Sometimes "table stakes" also implies no-
limit play.
To the best of my knowledge, Maryland is the only place where most of the games are not table stakes, although the Maryland rules seem to change fairly often.
3
table stakes limit
1. (n) The original term for what is now usually called
table stakes.
1
table talk
1. (n) Any discussion at the
table of the
hand currently underway, especially by players not involved in the
pot, and especially any talk that might affect
play. Depending on the nature of the discussion, table talk is often considered somewhere between rude and an
act of war. The most common example of table talk to be avoided is announcing what
cards you've folded. If the
flop is 888 and you shout "Damn!" or slam your fist into the
table, you've done a disservice to anyone at the
table who thought they might like to
represent quads.
See also
coffeehousing.
3
Tahoe
Tahoe high low
Tahoe pineapple
Tahoe split
take
take a bath
take a little edge
take a shot
3. (v)
Make a cheating
move. "He has to get a little booze in him before he takes a
shot."
1
take care of
take it in the middle
take it or leave it
take someone off
1. (v)
Take a
player's money by cheating. This usually involves thieves.
1
take the lead
take the middle blind
1. (n)
Sit down at the precise moment it is your
turn to
put in the middle blind. Some
clubs do not let a new
player (new to the particular
game) be dealt in until it is his
turn to
put in a
blind, supposedly to prevent his getting any "free" hands. (Also, if a
seated player has missed the
blind in a particular
round, he
can receive his next
hand only
in the blind position, by posting, or by killing the
pot, that is, overblinding.) Some
clubs, however, permit a
player to receive his first
hand, if he is too late to get the
big blind,
in the middle position. (That is, normally the first
hand he could
take would be when sitting
down two positions to the left of the
deal position. Here we
speak of first sitting
down immediately to the left of the
deal.) In such
case, the
player must in the next
three hands still
put in an amount equal to how much he would
put in if he sat through all
three blinds. This requires putting in the
dealer's
blind when the
deal is
one position to his left, so that the
dealer does not
end up having to
put too much in. Also, when the
player takes it
in the middle, the
player to his left puts in an amount equal to that of what the
middle blind ordinarily is (since that
player put in the
big blind the previous
hand and would ordinarily be putting
in the middle blind this
hand). To take the middle blind is also called
come in in the middle. An example makes this clear. In a $30-
limit game, blinds are normally $5-$10-$15.
John sits in the
open seat to Fred's left on Fred's
deal, and asks to
take it in the middle. The
blind structures for the next
three hands follow. On the first
hand, Fred, in
deal position, blinds $5; he had the
middle blind last
hand.
John, taking it
in the middle, blinds $15. Gary, who had the
big blind last
hand, before
John sat
down, now puts up $10. (When the betting gets to the blinds, they
act in order of
size; that is, first Fred, then Gary, then
John.) For the
second hand,
John has the
deal and puts $10 in
on the button. Gary, now
in the middle position, puts in $5, because he
put in $15 and $10 on the preceding
two hands, and Paul, who has not yet had a
blind, puts in his
regular $15. (When the betting gets to the blinds, they
act in order of
size; that is, first Gary, then
John, then Paul.) On the
third hand,
John, now sitting
one position to the right of the
deal, puts in $5; he has
put in a total of $30
over the last
three hands. Gary, now
on the button, puts in
nothing; he has already
put in $30 for this
round. Paul puts in $10, as normal, for the
middle blind, and Susie, to Paul's left, puts in $15 for the
big blind. (When the betting gets to the blinds, Gary acts before
John.)
See come in on the blind,
kill,
overblind, and
post.
1
take the worst of it
takeoff
takeout
1. (n) The minimum
buy-in required for a particular
game.
1
talking chips
1. (v) Winnings. That is, winners
can afford to waste
time gabbing, while the losers want to concentrate on playing. "He's got talking chips" means he's winning. Also called
lobbying chips,
walking chips.
1
tall pot
1. (n) A
large pot waiting to be won by someone; a
large stack of chips in the center of the
table, caused by excessive betting, that will
look nice added to the
stack of whoever wins it.
1
talon
tap
tap city
1. (adv) Broke. "He had to
quit when he went tap city."
1
tap on the aquarium
tap out
tap someone
Tap you
Tapioca
1. (v) "I'm tapping
off," that is, betting all my chips.
1
tapoff
1. (n) A
bet of all your chips, or all the other guy's.
1
tapped
tapped out
TC
TD
TDA
TEARS
1. (n) A
tournament format, invented by Tex Morgan (hence the official name of the system,
Tex's TEARS), in which blinds and antes increase in smaller increments, and sometimes also with increased level durations, than had been at use in most tournaments prior to the introduction of this format. Rather than the 100% increase that was common, the increase might be only 50%. So instead of 20-minute
rounds proceeding at, for example, 100-200, 200-400, 400-800, and so on,
there might be 30-minute
rounds proceeding at 100-200, 150-300, 200-400, and so on. The system was introduced to provide more emphasis on skill for players and to give
tournament directors more ability to determine the actual duration of a
tournament. The actual
time and level increments
can be tweaked to cause any
tournament to last as long as the organizers wish. The acronym stands for
Tournament Evaluation And Rating System.
1
telegraph
2. (v)
Cheat by sending prearranged signals,
say by
finger positions similar to the "signing" used by the hearing impaired, or by certain code words and phrases embedded within seemingly ordinary conversation. Sometimes called
working the telegraph.
1
telephone
1. (n) A form of
poker found only in
home games, a
widow game in which each
player receives five
cards face down, as does a central area of the
table, followed by a
round of betting, and then the
dealer turns up each central
card,
one at a
time, each followed by another
round of betting. At the
showdown, each
player uses the best five
cards among his five and those of the
widow, and the lowest
card in the
player's
hand is
wild. The
game is similar to
Cincinnati, the difference being that in the latter the lowest
card in the
widow is
wild, as well as any
card of equal
rank in a
player's
hand.
1
tell
1. (n) A clue or hint that a
player unknowingly gives about the strength of his
hand, his next
action, etc. May originally be from "
telegraph" or the obvious use that he "tells" you what he's going to do before he does it.
2
2. (n) A mannerism that gives away your
holdings. Smiling when you have a
big (very
good)
hand is an obvious tell. More subtle tells include iris dilation, a throbbing pulse, or acting in a certain manner in a given situation.
1
tender hand
Tennessee
Tennessee Toddy
tension
1. (n)
10 high (definition 2). Should probably be spelled "'ten-SHUN," because it imitates the military command "Attention!"
1
terce
terce major
Texas hold 'em
Texas Hold'em
Texas Tech
Tex's TEARS
there
1. (adv) Having made a
hand; used among thieves, in particular players who
cheat by signaling each other the contents of the hands of opponents. "He's there," a seemingly innocent remark, might be an announcement by
one such
scammer (
see scam) to his
partner that the person they're trying to
beat (and whose
hand the former caught a glimpse of) has made his
hand or has a
hand better than the
one of the
second scammer.
1
2. (adv) Making the
hand, starting with a
good hand in a
big pot, or catching the required
card. "How
come it's never there?" is an oft-heard remark by a self-pitying
player who thinks he never makes or has a
hand when it counts.
1
There is work down
thief
thin
1. (adj) As in "drawing thin." To be drawing to a very few
outs, perhaps only
one or
two.
2
third base
third hand
third man walking rule
third nuts
1. (n) In
hold 'em, having the third-best
possible hand for the situation, or, the actual third-
best hand in such a situation. For example, if four
spades (not including the
ace,
king, or
queen) and no pairs are
on the board, the
nuts would be an
ace-high flush (that is, the
ace of
spades in the possession of any
player),
second nuts a
king-
high flush, while the third nuts would be a
queen-
high flush.
1
third pair
third person walking rule
three
1. (n) three-
card draw; usually preceded by the. "
Check to the three."
1
three bet
three blind traveling blind game
three card draw
2. (n) The person so drawing.
1
three card hop
three card monte
three card poker
three deuces
1. (n) Apart from the
hand you would expect,
three 2s plus
two other unrelated
cards,
draw players sometimes refer to the specific
two-
pair hand A-A-K-K-Q as three deuces, probably because the
hand is very
close to that.
1
three fates
three flush
three for two
three of a kind
three pluck one
1. (n) A cheating scheme with
three thieves working together against
one victim.
1
three thirty three
1. (n) A
stud game (sort of), played only in
home games, in which each
player is dealt a
downcard, followed by a
round of betting, and then
one or more
cards face up. Aces have a
value of 1 or 11,
face cards a
value of , and all other
cards have
face value. This is a
split-
pot game, with the object being to
end up with a total closest to 3 or 33. On each
round, players
can either receive a further
upcard, or refuse further
cards. After any
round in which no
player takes a
card, the players
declare which "way" they are going (3 or 33, sometimes called
high or
low), and
there is a
showdown. (Sometimes
there is
one more
round of betting before the
showdown.) In some versions, once a
player refuses upcards a certain number of times (
say,
three), that
player can no longer request further
cards. The purpose of this rule is that when a
player is in a "
lock" (cannot lose) situation, that is, when he is the only
one going
low, and
there are more than
one player going
high and who have
quit asking for upcards, the
player with the
lock can prolong the betting by drawing
cards to a
point at which he cannot
hit without destroying his
lock. In some games, being on
one side or the other of 3 or 33 (when no
one has exactly that total) wins
over the other
side. For example, in some games, 2 loses to 3, while in others, the reverse is true. The
best hand is
three aces, so that the
hand simultaneously adds
up to 3 and 33. This is a virtual
lock scoop hand, but
one that
can be
beat, so a
player must be somewhat careful at
declare time in
a game in which the rules dictate that a
player who declares for both ways must clearly win both ways (that is, cannot tie for either). While this is not really a
poker game, it is very popular in some
home games (because it has many of the elements of
poker, including bluffing), though less common than seven-twenty-seven.
1
three toed Pete
threes
threshold of pain
1. (n) A
point of losing beyond which it no longer hurts to lose any more. For example, for
one player it might feel very
bad to lose $900, and
even worse $1000, but no worse to lose $3000 than $1000. Consequently, it is very dangerous for that
player to get
stuck $1000, because he has crossed his threshold of pain and it will not be very
hard for him to
end up losing $3000. Unfortunately, the $2000 difference will hurt very much the next
day.
1
throw
2. (v)
Put chips in a
pot; usually followed by chips.
1
throw a party
1. (v) Lose heavily, generally caused by playing much too liberally. The implication is that the
party is being thrown for the other players.
1
throw off
ticket
2. (n) Charge
slip, which a
player fills
out and gets chips, which are charged against a
tab card. In a
cardroom in which such are used, a
player might yell, after going broke, "Bring me a hundred on a ticket."
1
tickets
1. (n)
Cards. In a
draw game, when the
dealer asks, "Tickets?," he wants to know how many
cards you are drawing. If you
say to the
winner of the
pot, "Nice tickets," you are complimenting him on the quality of his
hand. (This is sometimes said facetiously about a very poor
hand.) Compare with
paper (definition 1).
1
tickle
1. (n)
raise. "I'll give it a tickle."
1
2. (v)
Raise; often followed by it. "I'll tickle it."
1
tied on
1. (adv)
locked on. "Too much money in the
pot; you got me tied on."
1
Tiempo
1. (n) The verbal request by a
house employee for the players to pay their
time.
1
tierce
tierce major
tight
1. (adj) Playing tight simply means playing fewer hands and folding them earlier. In essence, tight with your cash. A tight
table is a
table dominated by tight players. Tightness is frequently described as a
good thing, and especially at
low levels of
play can be a
big advantage over players who will always pay you
off. Tightness should not be confused with passivity. Many
good players recommend a tight
aggressive strategy.
He was playing so tight, when he finally played a
hand we all folded pre-
flop.
3
tight hold 'em
1. (n) Another name for
Omaha.
1
tight play
tight player
tightass
tighten up
tilt
1. (v) To
play wildly or recklessly. A
player is said to be "
on tilt" if he is not playing his best, playing too many hands, trying
wild bluffs, raising with
bad hands, etc.
2
2. (v)
Good poker seems to require
good discipline. However,
even good players are often tempted to do things they know are
bad ideas when they get frustrated, angry, or upset for any reason. They go "
on tilt." Sort of like a pinball machine, except with pinball it only costs you a
quarter. Typical tilt
play is much too
loose and often very
aggressive, beacause a
player on tilt wants very badly to win a
pot, and isn't rational enough to
wait for
cards that are worth playing or situations that are worth attacking.
When he started raising every
hand, I thought he was
on tilt, but it turned
out he just had an incredible
run of
good cards.
3
timber
time
1. (v) A request by a
player to suspend
play while he decides what he's going to do. Simply, "Time, please!" If a
player doesn't request time and
there is a substantial amount of
action behind him, the
dealer may rule that the
player has folded.
2
3. (n) If the
house doesn't
drop from the
pot but instead collects money from each
player periodically, this is called a time charge, or a
seat charge, and you're said to be "paying time" to
play.
"Time" is also what you're supposed to
say whenever you need more than about a
second to decide what to do.
3
4. (n) A fee levied by the
house on each
player for letting the
player use the premises, supplying the license, furnishing
cards, providing other players, and so on, and assessed at
regular time intervals (and thus the name). The amount collected per
player depends on the
size of the
game, and the larger the
game, the larger the
time collection, although the smaller
percentage of the
game's
limit. For example, a $4-
limit lowball game might charge $8 per
player per hour (usually collected half-hourly), while a $20-
limit game might collect $12 per
player per hour. Sometimes (less commonly) called
seat charge. Compare with
rake.
1
6. (n) The verbal request by a
house employee for the players to pay their time.
1
time buy in
time collection
time collector
time cut
time game
tip
tip the duke
tip the hand
tip the mitt
to go
1. (n) The amount a
player must
call if he wishes to continue playing. Example: "The
big blind was $20. Sarah raised $40 more, making it $60 to go."
2
2. (n) An amount "to go" is the amount it takes to enter the
pot. In
limit flop games, this is usually the amount of the
big blind, but if someone raises in a 5-10
game, they're making it ten to go. In some
pot-
limit and no-
limit games, an initial
call is more than the largest of the forced bets, so the
game might have blinds of $5 and $10 and be $20 to go.
3
4. (adj) Referring to the current level of the betting. For example, if the
pot was opened for $4 and raised $16, when the next
player asks, "How much to me?," someone might reply, "It's $20 to go."
1
toad in the hole
TOC
toilet flush
toke
1. (n) A small amount of money (typically $.50 or $1.00) given to the
dealer by the
winner of a
pot. Quite often, tokes
represent the great majority of a
dealer's income.
2
token
tom
tommer
1. (n) A
bad situation. "Lost your last hundred, huh? That's a real tommer!"
1
2. (n)
Bad person or situation.
1
tonk
Too rich for my blood
tool
top
top and bottom
top card
top card draw
1. (n) A method of determining, at the start of a new
game, who deals the first
hand. Each
player draws a
card from the
deck, which is often fanned
face down on the
table, and the holder of the highest
card deals; often suits are used to
break ties (in
bridge order); sometimes ties are broken by the
winner being the first person to
draw that tying
card. To participate in this is to
draw for
deal.
1
top hand
top kicker
top pair
top set
1. (n) The highest
possible trips. Example: you have Tc-Ts, and the
flop comes Td-8c-9h. You have flopped top set.
2
top stock
top the deck
top two
topped out
tops
1. (n)
rake (definition 3). This usage comes from the
game of
pan (
panguingue), in which each
player antes
one or
two chips, and the antes are placed
on top of the
block (a wedge-shaped
block of
wood or lucite against which lean the eight decks of
cards from which the
game is dealt), where they are called the tops; sometimes part, or all, of the tops are kept as the
house cut, from which comes the association with the
rake.
1
tops and bottoms
touching cards
tough
tough money
1. (n) Money for living expenses, and not to be used for gambling. Compare with
nut (definition 1).
1
tough player
tough spot
1. (n) A difficult
game to
beat, particularly
one in which it is
hard to
tell when others are bluffing.
1
3. (n) A situation in which it is
hard to
tell what other
active players are
holding because not enough information has been revealed, either because of being first to
bet, because other players may have checked
good hands, or some other strategic reason.
1
toughy
tourist
1. (n) Someone who does not
live in Las Vegas (and is presumed to be at a disadvantage in the
poker games), as contrasted to a
local (who "lives" in the
poker games, and who supposes that the only purpose in life for tourists is to supply him with a living).
1
tournament
1. (n) The general idea
behind poker tournaments is that a bunch of
poker players
sit down with the same number of chips, and eventually only
one player has any chips left. In order to ensure that the event will finish in reasonable
time, tournaments institute a schedule by which the blinds and/or antes increase. Tournaments are usually played with chips that have no
value outside of the tournament. So a
buy-in of $30 might get you $500 in
tournament chips to
play with, but you
can't cash them
out in the middle. The
winner of a tournament (the last
player to
bust out) as well as several of the other
top finishers are typically awarded prize money according to some predetermined schedule.
Tournament details vary widely, but a typical arrangement might include an initial
buy-in, a re-
buy period during which a
player who runs
out of
tournament chips may
buy more, and an opportunity to
add on to
one's
stack after the re-buys have ended. Other details about the
structure can vary widely.
See also
shootout and
freezeout.
3
2. (n) Competition among players, sometimes with
one buy-in, in which
case it is often called a
freeze-
out tournament, and then played
down till
there are a preset number of players remaining, at which
point all win the chips they have at that
time, or till
one is left, at which
point prizes are awarded that are percentages of the total bought in, with the most for the first-place
winner, next for
second, and so on, sometimes with a guaranteed amount for first place, or a guaranteed total for the entire prize
pool; and sometimes with multiple
buy-ins, in which
case it is usually called a
rebuy tournament, and often with the same prize
structure. In such a tournament, first place might be worth 40 or 50% of the prize
pool,
second place 20 or 25%, third 15%, and so on,
down to the last qualifying place, which might just pay the cost of the
buy-in. The larger the tournament, the more places paid, from as few as
one in a
one-
table satellite, to
three in a small tournament, eight in a medium-sized tournament, and as many as 36 in, for example, the $10,000
buy-in main event of the
World Poker Tour.
1
tournament chips
1. (n) Chips with no actual cash
value, used just in a
tournament, and that cannot be cashed in when the
tournament is
over. At the
end of the
tournament, such chips are used merely as counters to determine the winners. Sometimes rendered TC in print.
1
tournament circuit
tournament director
Tournament Directors' Association
1. (n) A group of
tournament directors who have formed an association primarily for the purpose of standardizing
tournament rules.
1
tournament leader
Tournament of Champions
1. (n) A prestigious
tournament on the
tournament trail, first held in August, 1999, at the Orleans in Las Vegas, in which only winners of
major tournaments are eligible to compete. The
tournament is now defunct, but may be revived in the future. Sometimes rendered as the initialism
TOC.
1
tournament trail
tourney
trade
trail
trap
1. (n) Money is trapped in the
pot if it faces the imminent danger of becoming
dead money. Typically you're trapped if after putting some money in the
pot you're faced with the
proposition of calling a
raise in order to continue, especially an uncomfortably
large raise. A
player is also said to be trapped if caught calling (e.g. on a
draw) between
two other players who keep raising and re-raising each other.
3
2. (n) The setting up of a situation in which
one player can catch or trap another, as described under
set up (definition 1).
1
4. (n) The state of being
stuck; usually preceded by the. "I was
stuck a hunnert, but I got
out of the trap."
1
trapper
1. (n)
One who plays a
hand in the way described under
trap (definition 5). After this happens (and sometimes happens unsuccessfully, as all the players just
show down their hands without betting, and the first
player reveals that he passed a "
monster"), someone is sure to
say, "Not all trappers wear fur hats."
1
trash
1. (n) Poor or worthless
cards.
1
traveling blind
traveling blind game
tray
treble header
Treedlededee
trey
3. (n) Divide a
deck into thirds prior to shuffling. (This is an old, obsolete term.)
1
treys full
treys over
treys up
trick
1. (n) Poor
player; from pimp slang.
1
tricon
trim
trimming shears
trims
trio
trip
trip up
triple ante
triple jackpot
triple threat player
1. (n) Someone who plays all games (all variations of
poker) well.
1
triple through
1. (v) Triple a small
stack by beating
two others, generally those with larger stacks; sometimes part of the phrase triple a
stack through. "
Big John and Bubbles each had about $10,000 in chips, and they were both
hot and
stuck. Sally came in with $100, tripled it through them twice, and took the $900 to the
window." Also
see double through,
run through.
1
triple tough
triple-draw lowball
triplets
trips
trips eight
trombones
1. (n) In
lowball, a 7-6
hand; comes from the song "76 Trombones."
1
Tulsa
tuna
tupper
Tupperware
turkey
turn
3. (v) When the
action is on someone, as in "your turn to
act"
0
5. (n) With respect to a particular
player, the
point at which the
action is on him, that is, the
time when he is faced with the choice of folding, calling, or raising. "Whose turn is it?"
1
6. (n) Sometimes (rarely, these
days) the term is used by Texans and others from the Southwest with the same meaning as
flop.
1
turn a draw
turn a pair
turn card
turn down
Turn one
turn out
1. (v) Teach someone how to
cheat. "He should be
good; he was turned
out by
One-Eyed
Charlie." Probably comes from the world of prostitution, where the process of starting a beginner on the tortuous road of sin, usually by a pimp, is called the same thing.
1
Twiggy
1. (n) In
hold 'em, 2-9 as
one's first
two cards. Probably comes from this erstwhile ultraskinny model's measurements.
1
twin beds
twist
1. (n) In
stud, played in a
home game, an extra
card that a
player can "
buy" after all the
cards that constitute a
hand have been dealt. This
card is generally a
replacement for
one of the
player's existing
cards, usually with an
upcard being replaced by an
upcard, and a
downcard being replaced by a
downcard, and often with the
player having to pay for the
card, that is,
put extra chips in the
pot, such chips not constituting a
bet, because that "
bet" does not have to be matched by other players. "We're playing five-
card stud,
high-
low, with a twist." Also called
discard,
optional card,
pitch,
replacement,
substitution.
1
two
two bet
Two bets
two bit
1. (adj) Pertaining to $25, as a
two-bit
chip.
1
two bit game
two bit player
1. (n) A small-
limit player; someone who plays only in the smallest games.
1
two bits
two blind traveling blind game
two card
1. (n) A form of
poker, found exclusively in
home games, in which each
player receives
one card face down, followed by a
round of betting, another
face up, with another
round of betting, and then each
active player has an optional
replacement (as described under
twist, but generally without having to pay for the
card). The
game is played
high-
low, with both the highest and lowest
hand being
two aces. Pairs win for
high, followed by
high-
card combinations; that is, A-K ranks just below a
pair of deuces. For
low, the
point total is used, with 2 being best, then 3; 4, next,
can be formed in
two ways, A-3 or a
pair of deuces; and so on.
1
two card draw
2. (n) The person so drawing.
1
two card party
two card poker
two flush
two for one
two gap
two handed
Two in pan
two minute rule
1. (n) A
house rule that a
player must
act on his
hand within
two minutes, or else give up the
hand and have no claim on the
pot. This rule is found mainly in no-
limit games, and is usually invoked on players who frequently abuse the
time limits, that is, when confronted with a
large bet, often
study the situation for long periods of
time. The five-minute rule is similar, though not as common.
1
two pair
1. (n) A
hand consisting of
two cards of
one rank, and
two cards of another
rank (and an unpaired
card). AA883 is two pair, sometimes also called aces up. Wise guys often describe their
quads as two pair. "Let's
see, I got a
pair of tens and... another
pair of tens."
Bad things happen to wise guys.
3
two pairs
1. (n)
two pair. According to the official
list of preferred terms promulgated by
Card Player, the term two pairs is nonstandard.
1
two three
1. (n) In
lowball, an agreement between
two players that when the
two of them are the only ones to remain in an otherwise unopened
pot (which might happen when
one has the
middle blind and the other the
big blind),
one will
open blind for
two bets, and the other will
raise to
three bets. At this
point, the
action will be on the first, the
one who made the
two bets, who
can, of course,
fold,
call, or
raise. Compare with
two-
two-
three.
1
two twenty two
1. (n) A
stud game (sort of), played only in
home games, in which each
player is dealt a
downcard, followed by a
round of betting, and then
one or more
cards face up. Aces have a
value of 1 or 11,
face cards a
value of , and all other
cards have
face value. This is a
split-
pot game, with the object being to
end up with a total closest to 2 or 22. On each
round, players
can either receive a further
upcard, or refuse further
cards. After any
round in which no
player takes a
card, the players
declare which "way" they are going (2 or 22, sometimes called
high or
low), and
there is a
showdown. (Sometimes
there is
one more
round of betting before the
showdown.) In some versions, once a
player refuses upcards a certain number of times (
say,
three), that
player can no longer request further
cards. The purpose of this rule is that when a
player is in a "
lock" (cannot lose) situation, that is, when he is the only
one going
low, and
there are more than
one player going
high, and who have
quit asking for upcards, the
player with the
lock can prolong the betting by drawing
cards to a
point at which he cannot
hit without destroying his
lock. In some games, being on
one side or the other of 2 or 22 (when no
one has exactly that total) wins
over the other
side. For example, in some games, 1 loses to 2, while in others, the reverse is true. The
best hand is
two aces, so that the
hand simultaneously adds
up to 2 and 22. This is a virtual
lock scoop hand, but
one that
can be
beat, so a
player must be somewhat careful at
declare time in
a game in which the rules dictate that a
player who declares for both ways must clearly win both ways (that is, cannot tie for either). While this is not really a
poker game, it is popular in some
home games (because it has many of the elements of
poker, including bluffing), though less common than seven-twenty-seven and
three-thirty-
three.
1
two two three
1. (n) In
lowball, an agreement between
three players that when they are in the last
three positions and that if no
one else opens the
pot, the first will
open for
two bets, the
second will
call, and the third will
raise, that is,
make it
three bets. At this
point, the
action will be on the first, the
one who made the original
two bets, who
can, of course,
fold,
call, or
raise. These last
three positions are normally the
three blinds in a
three-
blind traveling blind game, and this agreement stipulates the
dealer put in the
three bets, so as not to give him any added positional
advantage. Compare with
two-
three.
1
two way call
two way hand
two way joint
two way straight
two-card hop
tx
1. (n) Shorthand for "thanks." Used in the
chat facility while playing
poker in an
online cardroom. Usually typed in response to nh.
1
ty
1. (n) Shorthand for "thank you." Used in the
chat facility while playing
poker in an
online cardroom. Usually typed in response to nh.
1
tyvm